Commit: 3ffb0f69832dc2ce71ce2719ebb7cee52f307efb
Author: Sergey Sharybin
Date:   Tue Sep 12 13:33:46 2017 +0500
Branches: blender-v2.79a-release
https://developer.blender.org/rB3ffb0f69832dc2ce71ce2719ebb7cee52f307efb

Cycles: Tweaks to avoid compilation error of megakernel

Also moved code out of deep-inside ifdef block, otherwise it was quite 
confusing.

===================================================================

M       intern/cycles/kernel/closure/bssrdf.h
M       intern/cycles/kernel/kernel_shadow.h

===================================================================

diff --git a/intern/cycles/kernel/closure/bssrdf.h 
b/intern/cycles/kernel/closure/bssrdf.h
index f733ea4c517..06221189060 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -348,8 +348,9 @@ ccl_device_inline Bssrdf *bssrdf_alloc(ShaderData *sd, 
float3 weight)
 {
        Bssrdf *bssrdf = (Bssrdf*)closure_alloc(sd, sizeof(Bssrdf), 
CLOSURE_NONE_ID, weight);
 
-       if(!bssrdf)
+       if(bssrdf == NULL) {
                return NULL;
+       }
 
        float sample_weight = fabsf(average(weight));
        bssrdf->sample_weight = sample_weight;
diff --git a/intern/cycles/kernel/kernel_shadow.h 
b/intern/cycles/kernel/kernel_shadow.h
index fab5946970d..73f0cb82ea0 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -16,6 +16,39 @@
 
 CCL_NAMESPACE_BEGIN
 
+#ifdef __VOLUME__
+typedef struct VolumeState {
+#  ifdef __SPLIT_KERNEL__
+#  else
+       PathState ps;
+#  endif
+} VolumeState;
+
+/* Get PathState ready for use for volume stack evaluation. */
+ccl_device_inline PathState *shadow_blocked_volume_path_state(
+        KernelGlobals *kg,
+        VolumeState *volume_state,
+        ccl_addr_space PathState *state,
+        ShaderData *sd,
+        Ray *ray)
+{
+#  ifdef __SPLIT_KERNEL__
+       ccl_addr_space PathState *ps =
+               &kernel_split_state.state_shadow[ccl_global_id(1) * 
ccl_global_size(0) + ccl_global_id(0)];
+#  else
+       PathState *ps = &volume_state->ps;
+#  endif
+       *ps = *state;
+       /* We are checking for shadow on the "other" side of the surface, so 
need
+        * to discard volume we are currently at.
+        */
+       if(dot(sd->Ng, ray->D) < 0.0f) {
+               kernel_volume_stack_enter_exit(kg, sd, ps->volume_stack);
+       }
+       return ps;
+}
+#endif  /* __VOLUME__ */
+
 /* Attenuate throughput accordingly to the given intersection event.
  * Returns true if the throughput is zero and traversal can be aborted.
  */

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