Commit: e0c088f8fb5afcb2dd70d7a6c275fd942f6e42a9
Author: fclem
Date:   Thu Apr 26 11:49:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe0c088f8fb5afcb2dd70d7a6c275fd942f6e42a9

GHOST: WGL: Make background rendering works on windows.

When creating an offscreen context we need wglCreatePbufferARB to create
a drawable. In non-background mode wglCreatePbufferARB would have been set
by the main window creation code. But in background mode this is not the
case so we need to create a dummy context using the screen window to init
wglew properly.

===================================================================

M       intern/ghost/intern/GHOST_ContextWGL.cpp

===================================================================

diff --git a/intern/ghost/intern/GHOST_ContextWGL.cpp 
b/intern/ghost/intern/GHOST_ContextWGL.cpp
index 58ade795e3f..18c7844ad7b 100644
--- a/intern/ghost/intern/GHOST_ContextWGL.cpp
+++ b/intern/ghost/intern/GHOST_ContextWGL.cpp
@@ -323,6 +323,33 @@ static HWND clone_window(HWND hWnd, LPVOID lpParam)
        return hwndCloned;
 }
 
+/* It can happen that glew has not been init yet but we need some wgl 
functions.
+ * This create a dummy context on the screen window and init glew to have 
correct
+ * functions pointers. */
+static GHOST_TSuccess forceInitWGLEW(int iPixelFormat, PIXELFORMATDESCRIPTOR 
&chosenPFD)
+{
+       HDC   dummyHDC = GetDC(NULL);
+
+       if (!WIN32_CHK(::SetPixelFormat(dummyHDC, iPixelFormat, &chosenPFD)))
+               return GHOST_kFailure;
+
+       HGLRC dummyHGLRC = ::wglCreateContext(dummyHDC);
+
+       if (!WIN32_CHK(dummyHGLRC != NULL))
+               return GHOST_kFailure;
+
+       if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
+               return GHOST_kFailure;
+
+       if (GLEW_CHK(glewInit()) != GLEW_OK)
+               return GHOST_kFailure;
+
+       WIN32_CHK(::wglDeleteContext(dummyHGLRC));
+
+       WIN32_CHK(ReleaseDC(NULL, dummyHDC));
+
+       return GHOST_kSuccess;
+}
 
 void GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
 {
@@ -364,6 +391,14 @@ void 
GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
        }
        else {
                int iAttribList[] = {0};
+
+               if (wglCreatePbufferARB == NULL) {
+                       /* This should only happen in background mode when 
rendering with opengl engine. */
+                       if (forceInitWGLEW(iPixelFormat, chosenPFD) != 
GHOST_kSuccess) {
+                               goto finalize;
+                       }
+               }
+
                dummyhBuffer = wglCreatePbufferARB(m_hDC, iPixelFormat, 1, 1, 
iAttribList);
                dummyHDC = wglGetPbufferDCARB(dummyhBuffer);
        }

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to