Commit: a31807ed7c755e65bd244025bd575fd2b183561a
Author: Julian Eisel
Date:   Thu Apr 26 15:25:59 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa31807ed7c755e65bd244025bd575fd2b183561a

Reduce size of scrollbars that don't contain scale markings

More changes will follow, this is just an initial tweak.

===================================================================

M       source/blender/editors/include/UI_view2d.h
M       source/blender/editors/interface/view2d.c

===================================================================

diff --git a/source/blender/editors/include/UI_view2d.h 
b/source/blender/editors/include/UI_view2d.h
index f6e31e0bd22..65c69c7f287 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -103,8 +103,11 @@ enum eView2D_Gridlines {
 /* ------ Defines for Scrollers ----- */
 
 /* scroller area */
-#define V2D_SCROLL_HEIGHT   (0.85f * U.widget_unit)
-#define V2D_SCROLL_WIDTH    (0.85f * U.widget_unit)
+#define V2D_SCROLL_HEIGHT      (0.55f * U.widget_unit)
+#define V2D_SCROLL_WIDTH       (0.55f * U.widget_unit)
+/* For scrollers with scale markings (text written onto them) */
+#define V2D_SCROLL_HEIGHT_TEXT (0.85f * U.widget_unit)
+#define V2D_SCROLL_WIDTH_TEXT  (0.85f * U.widget_unit)
 
 /* scroller 'handles' hotspot radius for mouse */
 #define V2D_SCROLLER_HANDLE_SIZE    (0.6f * U.widget_unit)
diff --git a/source/blender/editors/interface/view2d.c 
b/source/blender/editors/interface/view2d.c
index 375711194a3..10be0b52ba5 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -152,18 +152,23 @@ static void view2d_masks(View2D *v2d, bool 
check_scrollers)
         *      - if they overlap, they must not occupy the corners (which are 
reserved for other widgets)
         */
        if (scroll) {
+               const int scroll_width = (v2d->scroll & 
V2D_SCROLL_SCALE_VERTICAL) ?
+                                            V2D_SCROLL_WIDTH_TEXT : 
V2D_SCROLL_WIDTH;
+               const int scroll_height = (v2d->scroll & 
V2D_SCROLL_SCALE_HORIZONTAL) ?
+                                             V2D_SCROLL_HEIGHT_TEXT : 
V2D_SCROLL_HEIGHT;
+
                /* vertical scroller */
                if (scroll & V2D_SCROLL_LEFT) {
                        /* on left-hand edge of region */
                        v2d->vert = v2d->mask;
-                       v2d->vert.xmax = V2D_SCROLL_WIDTH;
+                       v2d->vert.xmax = scroll_width;
                        v2d->mask.xmin = v2d->vert.xmax + 1;
                }
                else if (scroll & V2D_SCROLL_RIGHT) {
                        /* on right-hand edge of region */
                        v2d->vert = v2d->mask;
                        v2d->vert.xmax++; /* one pixel extra... was leaving a 
minor gap... */
-                       v2d->vert.xmin = v2d->vert.xmax - V2D_SCROLL_WIDTH;
+                       v2d->vert.xmin = v2d->vert.xmax - scroll_width;
                        v2d->mask.xmax = v2d->vert.xmin - 1;
                }
                
@@ -171,13 +176,13 @@ static void view2d_masks(View2D *v2d, bool 
check_scrollers)
                if (scroll & (V2D_SCROLL_BOTTOM)) {
                        /* on bottom edge of region */
                        v2d->hor = v2d->mask;
-                       v2d->hor.ymax = V2D_SCROLL_HEIGHT;
+                       v2d->hor.ymax = scroll_height;
                        v2d->mask.ymin = v2d->hor.ymax + 1;
                }
                else if (scroll & V2D_SCROLL_TOP) {
                        /* on upper edge of region */
                        v2d->hor = v2d->mask;
-                       v2d->hor.ymin = v2d->hor.ymax - V2D_SCROLL_HEIGHT;
+                       v2d->hor.ymin = v2d->hor.ymax - scroll_height;
                        v2d->mask.ymax = v2d->hor.ymin - 1;
                }

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