Commit: 46a256b5d1a105ed07f4817fc74cfc52266dd50a
Author: Sergey Sharybin
Date:   Thu Apr 26 17:22:17 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB46a256b5d1a105ed07f4817fc74cfc52266dd50a

Depsgraph: Make it possible to check for ID directly tagged for animation recalc

===================================================================

M       source/blender/depsgraph/intern/depsgraph_tag.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc 
b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 826194c09a3..7c49cb5100d 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -376,6 +376,15 @@ void deg_graph_id_tag_update_single_flag(Main *bmain,
        DepsNodeFactory *factory = deg_type_get_factory(component_type);
        BLI_assert(factory != NULL);
        id->recalc |= factory->id_recalc_tag();
+       /* NOTE: This way we clearly separate direct animation recalc flag from
+        * a flushed one. Needed for auto-keyframe hack feature.
+        *
+        * TODO(sergey): Find a more generic way to set/access direct tagged ID
+        * recalc flags.
+        */
+       if (tag == DEG_TAG_TIME) {
+               id->recalc |= ID_RECALC_TIME;
+       }
        /* Some sanity checks before moving forward. */
        if (id_node == NULL) {
                /* Happens when object is tagged for update and not yet in the

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