Commit: de7635f607e7b53d69f7befe2d07979f9150314e Author: Joshua Leung Date: Fri May 18 18:04:27 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBde7635f607e7b53d69f7befe2d07979f9150314e
Fix: Use DEG_get_ctime() for rigidbody sims instead of BKE_scene_frame_get() There are still probably other massive problems to solve (i.e. which copies of data cache/sim gets written/read from for COW eval) that need to be solved before we can get the sims actually running though. =================================================================== M source/blender/blenkernel/intern/rigidbody.c =================================================================== diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 5a9b5585efd..28d5cad3da8 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -67,6 +67,7 @@ #include "BKE_scene.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" /* ************************************** */ /* Memory Management */ @@ -1697,7 +1698,7 @@ void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, Scene *scene, floa void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, Scene *scene) { - float ctime = BKE_scene_frame_get(scene); + float ctime = DEG_get_ctime(depsgraph); DEG_debug_print_eval_time(depsgraph, __func__, scene->id.name, scene, ctime); /* rebuild sim data (i.e. after resetting to start of timeline) */ if (BKE_scene_check_rigidbody_active(scene)) { @@ -1708,7 +1709,7 @@ void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph, void BKE_rigidbody_eval_simulation(struct Depsgraph *depsgraph, Scene *scene) { - float ctime = BKE_scene_frame_get(scene); + float ctime = DEG_get_ctime(depsgraph); DEG_debug_print_eval_time(depsgraph, __func__, scene->id.name, scene, ctime); /* evaluate rigidbody sim */ if (BKE_scene_check_rigidbody_active(scene)) { @@ -1721,7 +1722,7 @@ void BKE_rigidbody_object_sync_transforms(struct Depsgraph *depsgraph, Object *ob) { RigidBodyWorld *rbw = scene->rigidbody_world; - float ctime = BKE_scene_frame_get(scene); + float ctime = DEG_get_ctime(depsgraph); DEG_debug_print_eval_time(depsgraph, __func__, ob->id.name, ob, ctime); /* read values pushed into RBO from sim/cache... */ BKE_rigidbody_sync_transforms(rbw, ob, ctime); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs