Commit: 483d5d7c9363cebd43524a4559748bfea0a73fb8
Author: Nick Wu
Date:   Tue Jul 24 15:30:06 2018 +0800
Branches: soc-2018-npr
https://developer.blender.org/rB483d5d7c9363cebd43524a4559748bfea0a73fb8

Fixed c function and glsl file names.

===================================================================

M       release/scripts/startup/bl_ui/properties_scene.py
M       source/blender/draw/CMakeLists.txt
M       source/blender/draw/engines/lanpr/lanpr_all.h
M       source/blender/draw/engines/lanpr/lanpr_chain.c
M       source/blender/draw/engines/lanpr/lanpr_dpix.c
M       source/blender/draw/engines/lanpr/lanpr_engine.c
M       source/blender/draw/engines/lanpr/lanpr_ops.c
R100    source/blender/draw/engines/lanpr/shaders/lanpr_atlas_preview.fragment  
source/blender/draw/engines/lanpr/shaders/lanpr_dpix_preview_frag.glsl
R100    source/blender/draw/engines/lanpr/shaders/lanpr_atlas_preview.geometry  
source/blender/draw/engines/lanpr/shaders/lanpr_dpix_preview_geom.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_atlas_project_clip.fragment     
source/blender/draw/engines/lanpr/shaders/lanpr_dpix_project_clip_frag.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_atlas_project_passthrough.vertex
        
source/blender/draw/engines/lanpr/shaders/lanpr_dpix_project_passthrough_vert.glsl
R100    source/blender/draw/engines/lanpr/shaders/lanpr_snake_edge.fragment     
source/blender/draw/engines/lanpr/shaders/lanpr_snake_edge_frag.glsl
R100    source/blender/draw/engines/lanpr/shaders/lanpr_image_peel.fragment     
source/blender/draw/engines/lanpr/shaders/lanpr_snake_image_peel_frag.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_line_connection.fragment        
source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_frag.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_line_connection.geometry        
source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_geom.glsl
R100    source/blender/draw/engines/lanpr/shaders/lanpr_line_connection.vertex  
source/blender/draw/engines/lanpr/shaders/lanpr_snake_line_connection_vert.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_snake_multichannel.fragment     
source/blender/draw/engines/lanpr/shaders/lanpr_snake_multichannel_frag.glsl
R100    source/blender/draw/engines/lanpr/shaders/lanpr_software_chain.geometry 
source/blender/draw/engines/lanpr/shaders/lanpr_software_chain_geom.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_software_line_width.geometry    
source/blender/draw/engines/lanpr/shaders/lanpr_software_line_chain_geom.glsl
R100    
source/blender/draw/engines/lanpr/shaders/lanpr_software_scale_compensate.vertex
        
source/blender/draw/engines/lanpr/shaders/lanpr_software_passthrough_vert.glsl

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_scene.py 
b/release/scripts/startup/bl_ui/properties_scene.py
index a95ed107725..e142397a5fc 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -626,7 +626,7 @@ class SCENE_PT_lanpr(SceneButtonsPanel, Panel):
                 layout.label(text="RUN:")
                 layout.operator("scene.lanpr_calculate", icon='RENDER_STILL')
                 layout.label(text="Layer Composition:")
-                layout.template_list("LANPR_linesets", "", lanpr, "layers", 
lanpr.layers, "active_layer_index", rows=rows)
+                layout.template_list("LANPR_linesets", "", lanpr, "layers", 
lanpr.layers, "active_layer_index", rows=4)
                 if active_layer:
                     split = layout.split()
                     col = split.column()
diff --git a/source/blender/draw/CMakeLists.txt 
b/source/blender/draw/CMakeLists.txt
index 1ed2b724f7a..75031fabc9f 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -240,19 +240,19 @@ 
data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
 data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
 data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
 
-data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_preview.geometry SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_preview.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_project_clip.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_project_passthrough.vertex 
SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_image_peel.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.vertex SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.geometry SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_snake_edge.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_snake_multichannel.fragment SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_software_line_width.geometry SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_software_scale_compensate.vertex 
SRC)
-data_to_c_simple(engines/lanpr/shaders/lanpr_software_chain.geometry SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_dpix_preview_geom.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_dpix_preview_frag.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_dpix_project_clip_frag.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_dpix_project_passthrough_vert.glsl
 SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_image_peel_frag.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_line_connection_vert.glsl 
SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_line_connection_geom.glsl 
SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_line_connection_frag.glsl 
SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_edge_frag.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_snake_multichannel_frag.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_software_line_chain_geom.glsl SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_software_passthrough_vert.glsl 
SRC)
+data_to_c_simple(engines/lanpr/shaders/lanpr_software_chain_geom.glsl SRC)
 
 
 data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
diff --git a/source/blender/draw/engines/lanpr/lanpr_all.h 
b/source/blender/draw/engines/lanpr/lanpr_all.h
index b9e5c9d3e30..4d0e59a982b 100644
--- a/source/blender/draw/engines/lanpr/lanpr_all.h
+++ b/source/blender/draw/engines/lanpr/lanpr_all.h
@@ -766,7 +766,7 @@ __inline void tMatVectorConvert3fd(tnsVector3f from, 
tnsVector3d to) {
 }
 
 
-int lanpr_PointInsideTrianglef(tnsVector2d v, tnsVector2d v0, tnsVector2d v1, 
tnsVector2d v2);
+int lanpr_point_inside_triangled(tnsVector2d v, tnsVector2d v0, tnsVector2d 
v1, tnsVector2d v2);
 real lanpr_LinearInterpolate(real L, real R, real T);
 void lanpr_LinearInterpolate2dv(real *L, real *R, real T, real *Result);
 void lanpr_LinearInterpolate3dv(real *L, real *R, real T, real *Result);
diff --git a/source/blender/draw/engines/lanpr/lanpr_chain.c 
b/source/blender/draw/engines/lanpr/lanpr_chain.c
index fbbea5b5578..8eead84b30f 100644
--- a/source/blender/draw/engines/lanpr/lanpr_chain.c
+++ b/source/blender/draw/engines/lanpr/lanpr_chain.c
@@ -26,12 +26,12 @@
 
 #include <math.h>
 
-int lanpr_GetLineBoundingAreas(LANPR_RenderBuffer *rb, LANPR_RenderLine *rl, 
int *RowBegin, int *RowEnd, int *ColBegin, int *ColEnd);
-LANPR_BoundingArea* lanpr_GetPointBoundingArea(LANPR_RenderBuffer *rb, real x, 
real y);
+int lanpr_get_line_bounding_areas(LANPR_RenderBuffer *rb, LANPR_RenderLine 
*rl, int *RowBegin, int *RowEnd, int *ColBegin, int *ColEnd);
+LANPR_BoundingArea* lanpr_get_point_bounding_area(LANPR_RenderBuffer *rb, real 
x, real y);
 
 #define LANPR_OTHER_RV(rl,rv) ((rv) == (rl)->L?(rl)->R:(rl)->L) 
 
-LANPR_RenderLine* lanpr_GetConnectedRenderLine(LANPR_BoundingArea* ba, 
LANPR_RenderVert* rv, LANPR_RenderVert** new_rv) {
+LANPR_RenderLine* lanpr_get_connected_render_line(LANPR_BoundingArea* ba, 
LANPR_RenderVert* rv, LANPR_RenderVert** new_rv) {
        nListItemPointer* lip;
        LANPR_RenderLine* nrl;
        real cosine;
@@ -65,7 +65,7 @@ LANPR_RenderLine* 
lanpr_GetConnectedRenderLine(LANPR_BoundingArea* ba, LANPR_Ren
     return 0;
 }
 
-int lanpr_GetNearByRenderLine(LANPR_BoundingArea* ba, LANPR_RenderLine* rl){
+int lanpr_get_nearby_render_line(LANPR_BoundingArea* ba, LANPR_RenderLine* rl){
     // hold on
 }
 
@@ -140,7 +140,7 @@ void 
lanpr_reduce_render_line_chain_recursive(LANPR_RenderLineChain* rlc, LANPR_
 }
 
 
-void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer *rb, float 
dist_threshold){
+void lanpr_NO_THREAD_chain_feature_lines(LANPR_RenderBuffer *rb, float 
dist_threshold){
     LANPR_RenderLineChain* rlc;
        LANPR_RenderLineChainItem* rlci;
     LANPR_RenderLine* rl;
@@ -160,11 +160,11 @@ void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer 
*rb, float dist_thresh
         LANPR_RenderVert* new_rv;
 
         // step 1: grow left
-        ba = lanpr_GetPointBoundingArea(rb,rl->L->FrameBufferCoord[0], 
rl->L->FrameBufferCoord[1]);
+        ba = lanpr_get_point_bounding_area(rb,rl->L->FrameBufferCoord[0], 
rl->L->FrameBufferCoord[1]);
         new_rv = rl->L;
                rls = rl->Segments.pFirst;
         
lanpr_push_render_line_chain_point(rb,rlc,new_rv->FrameBufferCoord[0],new_rv->FrameBufferCoord[1],rl->Flags,
 rls->OcclusionLevel);
-        while(ba &&(new_rl = lanpr_GetConnectedRenderLine(ba,new_rv,&new_rv))){
+        while(ba &&(new_rl = 
lanpr_get_connected_render_line(ba,new_rv,&new_rv))){
             new_rl->Flags |= LANPR_EDGE_FLAG_CHAIN_PICKED;
 
             int last_occlusion;
@@ -189,7 +189,7 @@ void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer 
*rb, float dist_thresh
                 }
                 lanpr_push_render_line_chain_point(rb,rlc, 
new_rl->R->FrameBufferCoord[0], new_rl->R->FrameBufferCoord[1], 
new_rl->Flags,last_occlusion);
             }
-            ba = lanpr_GetPointBoundingArea(rb,new_rv->FrameBufferCoord[0], 
new_rv->FrameBufferCoord[1]);
+            ba = lanpr_get_point_bounding_area(rb,new_rv->FrameBufferCoord[0], 
new_rv->FrameBufferCoord[1]);
         }
 
         // step 2: this line
@@ -203,11 +203,11 @@ void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer 
*rb, float dist_thresh
                lanpr_append_render_line_chain_point(rb, rlc, 
rl->R->FrameBufferCoord[0], rl->R->FrameBufferCoord[1], rl->Flags, 0);
 
         // step 3: grow right
-        ba = lanpr_GetPointBoundingArea(rb,rl->R->FrameBufferCoord[0], 
rl->R->FrameBufferCoord[1]);
+        ba = lanpr_get_point_bounding_area(rb,rl->R->FrameBufferCoord[0], 
rl->R->FrameBufferCoord[1]);
         new_rv = rl->R;
         // below already done in step 2
         // 
lanpr_push_render_line_chain_point(rb,rlc,new_rv->FrameBufferCoord[0],new_rv->FrameBufferCoord[1],rl->Flags,0);
-        while(ba && (new_rl = 
lanpr_GetConnectedRenderLine(ba,new_rv,&new_rv))){
+        while(ba && (new_rl = 
lanpr_get_connected_render_line(ba,new_rv,&new_rv))){
             new_rl->Flags |= LANPR_EDGE_FLAG_CHAIN_PICKED;
 
             int last_occlusion;
@@ -243,7 +243,7 @@ void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer 
*rb, float dist_thresh
                                }
                                lanpr_append_render_line_chain_point(rb, rlc, 
new_rl->R->FrameBufferCoord[0], new_rl->R->FrameBufferCoord[1], new_rl->Flags, 
0);
                        }
-                       ba = lanpr_GetPointBoundingArea(rb, 
new_rv->FrameBufferCoord[0], new_rv->FrameBufferCoord[1]);
+                       ba = lanpr_get_point_bounding_area(rb, 
new_rv->FrameBufferCoord[0], new_rv->FrameBufferCoord[1]);
         }
 
                //LANPR_RenderLineChainItem* rlci;
@@ -257,7 +257,7 @@ void lanpr_ChainFeatureLines_NO_THREAD(LANPR_RenderBuffer 
*rb, float dist_thresh
     }
 }
 
-int lanpr_CountChain(LANPR_RenderLineChain* rlc){
+int lanpr_count_chain(LANPR_RenderLineChain* rlc){
     LANPR_RenderLineChainItem* rlci;
     int Count = 0;
        for (rlci = rlc->Chain.pFirst; rlci; rlci = rlci->Item.pNext) {
@@ -266,7 +266,7 @@ int lanpr_CountChain(LANPR_RenderLineChain* rlc){
     return Count;
 }
 
-float lanpr_ComputeChainLength(LANPR_RenderLineChain* rlc, float* lengths, int 
begin_index) {
+float lanpr_compute_chain_length(LANPR_RenderLineChain* rlc, float* lengths, 
int begin_index) {
        LANPR_RenderLineChainItem* rlci;
        int i=0;
        float offset_accum = 0;
@@ -285,7 +285,7 @@ float lanpr_ComputeChainLength(LANPR_RenderLineChain* rlc, 
float* lengths, int b
        return offset_accum;
 }
 
-int lanpr_GetGPULineType(LANPR_RenderLineChainItem* rlci) {
+int lanpr_get_gpu_line_type(LANPR_RenderLineChainItem* rlci) {
        switch (rlci->LineType) {
                case LANPR_EDGE_FLAG_CONTOUR:         return 0;
                case LANPR_EDGE_FLAG_CREASE:          return 1;
@@ -296,7 +296,7 @@ int lanpr_GetGPULineType(LANPR_RenderLineChainItem* rlci) {
        }
 }
 
-void lanpr_ChainGenerateDrawCommand(LANPR_RenderBuffer *rb){
+void lanpr_chain_generate_draw_command(LANPR_RenderBuffer *rb){
     LANPR_RenderLineChain* rlc;
     LANPR_RenderLineChainItem* rlci;
     int vert_count=0;
@@ -318,7 +318,7 @@ void lanpr_ChainGenerateDrawCommand(LANPR_Ren

@@ Diff output truncated at 10240 characters. @@

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