google is your friend. as is vimeo. search projection paint blender. e.g. http://vimeo.com/5093588
---------------- Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately. ________________________________ From: Christopher Cherrett <[email protected]> To: bf-blender developers <[email protected]> Sent: Mon, November 16, 2009 9:54:26 PM Subject: Re: [Bf-committers] Map Camera Coordinates to UV layer patch Can you elaborate on the setup just a bit? The end goal would be to use the uv projection modifier to project a matte painting onto a mesh and use additional projection modifiers to project over the stretched areas of the mesh. So ideally if you could project the original image onto the mesh and then paint out the stretched areas with the alpha erase brush exposing the other projected image. Sound possible? -------- Original Message -------- Subject: Re: [Bf-committers] Map Camera Coordinates to UV layer patch From: Campbell Barton <[email protected]> To: bf-blender developers <[email protected]> Date: 11/16/09 16:55 > This should work in 2.4x > - you can paint alpha add/sub > - the UV map used is from the 'final' derived mesh, so any modifiers > will be applied > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
