Hi, My problem with the word 'pivot' is that the objects origin may or may not be the pivot point in a transformation, and so referring to the object's (0,0,0) as the pivot point will often times be incorrect.
I actually think 'origin' is the best solution discussed so far. Yes, there's also a scene origin, but there's an origin for any level in the hierarchy. We could distinguish between the scene and object origins, just by using 'Scene Origin' and 'Object Origin'. Cheers, -W On 29 Nov, 2009, at 5:18 AM, Charles Wardlaw wrote: > I think that terms like ObData don't help newbies, either. A new > Blender user won't care about object transform and object data; > they'll just want to make cool stuff. > > "Pivot" is used in other packages-- anyone coming over from Maya, for > example, would understand immediately. And as far as "origin" goes, if > I hear it I think of the scene's origin, not the object's. > > I think that "Center Pivot" is one of the few things Maya got > right. :) Blender could add "Center Mesh" and "Pivot to Cursor". > > ~ C > > > On 2009-11-28, at 6:26 PM, Samuel Nicholas <nicholas.sam...@gmail.com> > wrote: > >> tbh I dont really like naming discussions, I would people would use >> correct >> terms for what things are, and I see that you are trying >> >> http://en.wikipedia.org/wiki/Centroid >> >> The use of centroid here is incorrect, it sounds cool, but that >> has no >> value compared to that of associative knowledge, in other words, you >> are >> doing newbies a disservice by teaching them incorrect meanings of >> words, and >> confusing knowledgeable people :) >> >> some other words I have seen around for this concept are, root, >> origin, >> pivot >> >> But I think origin best describes the purpose best >> http://en.wikipedia.org/wiki/Origin_%28geometry%29 >> >> hopefully you will find this clearer. 'centre' in the below >> description does >> not take into consideration the centre of mass, but is used instead >> of the >> correct term 'centroid' for clearer reading (if i have my meanings >> right) >> >> "ObData to Origin", "Move the object data to the object origin" >> "Origin to ObData", "Move the object origin to the centre of object >> data" >> "Origin to 3D Cursor", "Move the object origin to the position of >> the 3d >> cursor" >> >> And I apologise for putting my nose in when I am not a developer, I >> hope the >> detail in my email mitigates that fact. >> >> Cheers >> Enetheru >> >> 2009/11/29 Erwin Coumans <erwin.coum...@gmail.com> >> >>> -1 >>> >>> Centroid is not as clear as Object Center. >>> >>> On Nov 28, 2009, at 4:04, Thomas Dinges <din...@gmx.de> wrote: >>> >>>> Hey William, >>>> easier to understand? I prefer Center. This is easier to >>>> understand! ;-) >>>> >>>> So -1 on that. >>>> >>>> And there is a small typo: >>>> >>>> ObData to Centroi"D" >>>> >>>> Regards, >>>> Thomas >>>> >>>> >>>> >>>> >>>> Am 28.11.2009 12:34, schrieb William Reynish: >>>>> Revision: 24964 >>>>> >>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24964 >>>>> Author: billrey >>>>> Date: 2009-11-28 12:34:04 +0100 (Sat, 28 Nov 2009) >>>>> >>>>> Log Message: >>>>> ----------- >>>>> Rename 'Object Center' to 'Centroid'. This makes the Center/Center >>>>> Cursor etc popup menu much easier to understand. >>>>> >>>>> Modified Paths: >>>>> -------------- >>>>> trunk/blender/source/blender/editors/object/object_transform.c >>>>> >>>>> Modified: trunk/blender/source/blender/editors/object/ >>>>> object_transform.c >>>>> =================================================================== >>>>> --- trunk/blender/source/blender/editors/object/ >>>>> object_transform.c 2009-11-28 11:32:09 UTC (rev 24963) >>>>> +++ trunk/blender/source/blender/editors/object/ >>>>> object_transform.c 2009-11-28 11:34:04 UTC (rev 24964) >>>>> @@ -695,9 +695,9 @@ >>>>> /********************* Set Object Center ************************/ >>>>> >>>>> static EnumPropertyItem prop_set_center_types[] = { >>>>> - {0, "CENTER", 0, "ObData to Center", "Move object data around >>>>> Object center"}, >>>>> - {1, "CENTER_NEW", 0, "Center New", "Move Object center to >>>>> center of object data"}, >>>>> - {2, "CENTER_CURSOR", 0, "Center Cursor", "Move Object Center >>>>> to position of the 3d cursor"}, >>>>> + {0, "CENTER", 0, "ObData to Centroi", "Move object data to >>>>> Object centroid"}, >>>>> + {1, "CENTER_NEW", 0, "Centroid to ObData", "Move Object >>>>> centroid to center of object data"}, >>>>> + {2, "CENTER_CURSOR", 0, "Centroid to 3D Cursor", "Move Object >>>>> centroid to position of the 3d cursor"}, >>>>> {0, NULL, 0, NULL, NULL} >>>>> }; >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Bf-blender-cvs mailing list >>>>> bf-blender-...@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-blender-cvs >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers