Hi,

One issue we might easily run into using the word 'pivot' is while setting the 
pivot for transformation. You would then have a sentence in a tutorial like: 
'choose the pivot as the pivot'. This is obviously bad :) 

Of course you could explain it like 'choose the object's own pivot as the 
transformation pivot' but then you already made the user confused, compared to 
the simpler 'use the object's origin as the pivot' where you aren't mixing 
definitions.

I've seen that some apps distinguish between the two by using 'pivot' and 
'Pivot' (with a capital P), but that's IMO not a good solution either, as the 
word may be at the start of a sentence and would not be distinguishable.

Cheers,

-W

On 29 Nov, 2009, at 5:23 PM, Daniel Salazar - 3Developer.com wrote:

> "My problem with the word 'pivot' is that the objects origin may or
> may not be the pivot point in a transformation, and so referring to
> the object's (0,0,0) as the pivot point will often times be
> incorrect."
> 
> If you transform and it doesn't move around the pivot its because you
> *chose* to not transform around the pivot! I think you are over
> thinking things here and trying to end up with easier terminology you
> end up confusing it.
> 
> The pivot is exactly what the word means, it will always be the
> transformation pivot in animation unless you choose to use another
> pivot by parenting or so. I don't think there could be any clearer
> word to describe what it does better. Also many other software
> packages like maya, 3dsmax, inkscape, flash, after effects not
> surprisingly use the term pivot.
> 
> Daniel Salazar
> Cel: (506) 8366 8384
> Offi: (506) 2219 0511
> www.3developer.com
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