Raul Fernandez Hernandez schrieb: > Hi all :) > > Searching to add spring forces for the fluid particles I end up with a > nice patch that adds also spring force as a new general force type that > could be used like any other blender force: for objects, particles, etc. > Needless to say the importance and wide use cases for spring forces in 3D, > previously this functionality was aviable in Blender only in > softbodies,cloth and constraints but with this patch could be extended to > particle systems for many SFX's and also to objects, te posibilities are > endless :) > Is interesting to note how the particle system integrate features from > softbodies and fluids :) > > I will send thi spatch also to Jahka for review and commit > > Is very easy to implement and does not break any previous code, it only > will need a new UI slider for spring rest length but I'm not good at UI > coding, though it should be easy to add :) > > http://www.pasteall.org/9806/diff > > Hope you like > it, cheers > Farsthary :) > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > Hi Raul , hum .. still missing the point to me it looks like a force field ( potential ) .. having a minimum at R ( which you define as rest length ) So.. 1. what is the point in having a potential arranging a mesh close to a S3 (sphere in 3D ) 2. the lack of other forces .. like friction to surrounding media .. even internal friction .. makes it look quite. say .incomplete but still may be i am missing the very spot, enlighten me BM
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