Such a system would be indeed a much more robust solution than binding the 
images to empty objects.
Possible uses of this in 2d would be control of compo nodes, effects in 
sequencer (both in respective preview windows), mentioned transform of bg 
images in 3d view, transforming of trackers, bezier masks,....
In 3d this could be a solution for alternative pivots, e.g. for game physics 
constraints e.t.c.
there could be different classes for different uses, which then could be bound 
to respective RNA properties - like 2d point(2 props), rectangle(4 props), 
line,3d point e.t.c....

Vilem

> ------------ Původní zpráva ------------
> Od: Matt Ebb <m...@mke3.net>
> Předmět: Re: [Bf-committers] Patch: New functionality for background images
> Datum: 19.1.2010 02:12:53
> ----------------------------------------
> On Tue, Jan 19, 2010 at 12:06 PM, Campbell Barton <ideasma...@gmail.com> 
> wrote:
> 
> > - Placement is currently cumbersome, what about using an object to
> > place images? - realize having an empty for each image could get
> > annoying too but would allow for easy rotation too. Failing that we
> > could have a button that places the image based on the active object
> > but still stores its own coords.
> 
> This is the sort of thing that a generic manipulator system would be
> useful for, not object. I've got some ideas on this, but for
> investigation later...
> 
> Matt
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> 
> 
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