I'm not sure if this is relevant for this project, 
but luxrender developers started a preparation of an accelerated raytracing 
library which 
should be reusable in other projects:
http://www.luxrender.net/wiki/index.php?title=LuxRays
This library will have backend for OpenCL and Cuda.
Main idea behind it is that the raytracing computation happens on OpenCL/Cuda 
devices,
 while the rest of the renderer is separated and not limited by the memory and 
code length restrictions of gpgpus.
I just thought it might be usefull in future of the new shading system.

Cheers, Vilem
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