I'm not sure if this is relevant for this project, but luxrender developers started a preparation of an accelerated raytracing library which should be reusable in other projects: http://www.luxrender.net/wiki/index.php?title=LuxRays This library will have backend for OpenCL and Cuda. Main idea behind it is that the raytracing computation happens on OpenCL/Cuda devices, while the rest of the renderer is separated and not limited by the memory and code length restrictions of gpgpus. I just thought it might be usefull in future of the new shading system.
Cheers, Vilem _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers