Campbell,

 I haven't dived into the python api deep enough yet, but I like the
format you give here, which is:

* a specific objective/concept
 - overview and blender objects
 - how to connect from python (with working example)
 - where to find more info

can we stick to this format all through the doc?

On Sun, Jan 24, 2010 at 3:35 PM, Campbell Barton <ideasma...@gmail.com> wrote:
> @Lars.
> "integrate links" - This is mostly for other people to edit for a bit,
> I intend to move this into sphinx eventually so wasnt interlinking
> types much.
> "break in flow" - Agree, I was getting impatient, it was late and I
> was thinking of things people might want to know about the python api,
> added this as a section but maybe can be done differently.
> "context" - This definitely needs more of an explanation but confusing
> with selection is not good IMHO.
>
> noticed some people fixed typo's but edits like adding explanation of
> context is good too if someone wants to have a go, otherwise I may get
> around to this.
>
> @Charles, new panels are always added at the end.
> An error popup should show, need to fix this.
>
> On Sun, Jan 24, 2010 at 5:28 PM, Charles Wardlaw
> <cward...@marchentertainment.com> wrote:
>>> - Renaming section "context" to e.g. "User selection (Context)" might help 
>>> new users find/understand it faster, as "context" could mean anything if 
>>> you're not so familiar with the API.
>>
>> Hmm... I think that the idea of context is too important to link it to just 
>> selection.  It's important to know that it's linked to both the selection 
>> and the tool settings, etc.  Also the context isn't the same when the user 
>> has moused over a different view.
>>
>> It might be nice if there were a slightly longer explanation of how to be 
>> aware of context changes and how to deal with it in your python code, but I 
>> don't know if that's something to put on the intro page?
>>
>> This is a very nice intro, btw.  I did get lost looking for the example 
>> panel, but found it eventually.  It might be nice if the example panel were 
>> placed before the transform panel in Objects so that the person running the 
>> example can find it more quickly if they, like me, don't get what the code 
>> is doing on first glance.
>>
>> Also it would be nice to have the text editor display some sort of indicator 
>> when running scripts that shows the script was run successfully.  Something 
>> non-modal; I like that 2.5 blocks much less than 2.4x.
>>
>> ~ C
>>
>>
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>
>
>
> --
> - Campbell
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