Hi all :)

 I have improved the particles surfacing algorithm and now it has a speed
boost over my previos implementation of an order of magnitude , and is
now near production ready, all of that without multithreading/OpenGL
optimizations :P , so in the future there's lot of room for further speed
gains.

  check my site:
  http://farsthary.wordpres.com

   hope you like it

                  Cheers  Farsthary




_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to