Hi Erwin :) > Hi Farsthary, > > So you implemented some iso-surface generation for SPH particles?
Yes, I have progressed a lot from my first attempts :) > Sorry I've been busy with trying to get Bullet 2.76 out of the door (still > more work), > but I'm interested in your work. > Thanks a lot! though I'm orders of magnitude more impressed for your work in Bullet. > Do you consider making it available under the ZLib license? > Thanks > Erwin Seems a good option, that way could be reused/modified in Bullet and in Blender. I still need to improve and polish more the code but I'm getting closer :) > By the way: have you tried to integrate it into the Bullet SPH > implementation by Hoetzlein (from the Bullet/Extras/sph folder)? I haven't look at bullet source code but i definatelly should dive into it as this project approach to its first iteration. I will first release the SPH engine for Blender particles and later the isosurfacing generator. Thanks! Raul _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers