Hi there! The next bigger audio commit has been done, where I've worked on quite a lot of things again and now I have some things to discuss.
a) New Sequencer Audio. The biggest part of it is the rewrite of the sequencer audio code. Audio is now not updated on every frame change, but every time the frame jumps, so if playing back with to low framerate, audio will not stutter as before, but just continue playing with the result that it's not in sync anymore. To keep audio up to date there are 3 functions to be called: sound_stop_scene, sound_play_scene and sound_seek_scene. The later does the scrubbing too (play sound on frame change when not currently playing back). It does the scrubbing when there is currently no playback and scrubbing is enabled. I currently ask if there is playback via if(CTX_wm_screen(C)->animtimer); I wonder if there is a better way to do this? b) FFMPEG I've enabled ogg, theora and vorbis now to check if there are bugs reported about that not working, because it was disabled in code with a simple note that it is not working... I've got it working here now after wasting a lot of time with ffmpeg. I've also added wav, matroska and mp3 as new formats and flac as new codec. Flac is NOT working for me and I have no idea why, already asked in #ffmpeg in irc, but nobody has been able to help me yet. The problem is that avcodec_encode_audio returns 0. Is anyone able to tell me what's wrong or to fix it? Moreover you can now choose mp3 and wav formats for encoding audio only, as well as None as video codec (which results in only audio being encoded as well), but there's a problem when hitting the animation button: blender is still rendering the images = wasting a hell lot of time, because they are not used. Brecht told me where the rendering can be disabled, but I don't want to touch that code. Someone more experienced with that part of blender might be as kind as to disable the rendering when it's not needed! While meeting we also discussed that ffmpeg in extern can now be removed. If someone is willing to do that and update the scons configuration, feel free to do so! If you are doing so, please remove WITH_BF_OGG as well, as it only en-/disables the ogg support of ffmpeg in extern... c) Sound Wave Drawing Yeah, the wave drawing in the sequencer is back for cached sounds (which is the same as RAM sounds in 2.4x). Two points here: Number on is: There might be another colour used. And number two: For long strips the drawing is pretty slow, so one might add a user setting to en-/disable the drawing of the sound wave. Both tasks sound like perfect tasks for new blender developers. :-) That's it for now, let the discussion begin. Regards! _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers