I checked GLSL material and GLSL render in the 3D view, I find that my analysis is still valid. To avoid any confusion, I'm talking about the realtime rendering in the 3D view where the image in the GPU is not updated according to the frame number. It is interesting to note that the preview in the material panel is updated with the current video frame when the frame number is changed by hand (but not when playing the animation).
The background of this research is for animators who want to integrate a movie in their animation and need to synchronize the action with the movie. Currently they have to go through a render cycle to check if the synchronization is correct. Having a direct render of the movie in the 3D view would speed up the process very much. /benoit On Thu, 11 Feb 2010 11:39:10 +0100, Ton Roosendaal <t...@blender.org> wrote: > Hi, > > The old 'texture face' in blender (90ies playstation1 design) needs > upgrade. Image pointers there cannot have image users easily. A much > more modern approach is to go via the glsl shaders, using regular > Material + Texture, which already supports image users and animation. > > -Ton- > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers