http://projects.blender.org/tracker/?func=detail&aid=18645&group_id=9&atid=125
this adds the following blending modes: overlay hard light color burn linear burn color dodge screen soft light pin light vivid light linear light difference exclusion hue saturation luminosity color did only write these for unsigned char textures so they won't work with floating point textures and i had some issues with rgb_to_hsv + hsv_to_rgb causing crashes due to what im guessing is the threading so i made new versions of those functions to not use any pointers. compiled against rev:26834 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers