On Thu, Mar 4, 2010 at 11:26 PM, Campbell Barton <ideasma...@gmail.com> wrote: > Brecht did view based re-projection for BigBuckBunny with the gimp but > we didn't end up using it, IIRC it wasn't a high quality method.
Hmm I would think that would be quite easy to solve for brecht :) - just up sample based on uv coordinate per pixel. It will still have a problem of stretching when you are at an extreme angle to the face, but that is also quite solvable by generating an image mask based on face normal angle to the viewing angle (another solution to it, which is mentioned in the digital humans book that talks about a texture projection shader is to project back on to the mesh from multiple views and based on how flat the face is to the texture being projected it determines how much of the texture to take from that view). LetterRip _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers