Hi!

I was wondering if it could be possible to add an "apply selected bones pose as 
rest pose"option in the CTRL+A menu. This option would apply the current pose 
as rest position only to the selected bones.
This would present certain benefits in cases where you have constraints driven 
by bone drivers, and those "driver bones" are visually set inside of a custom 
3d menu you created. 

For instance, in BlenRig (which is a public rig I created www.jpbouza.com.ar) I 
use several 3d menus with driver bones. One of those menus turns on some 
"Stretch to" constraints that let you re-proportion the rig. After 
re-proportioning the rig, I would like to apply the current pose as rest 
position, but only for the character's bones, not to the menu bones, as if I 
apply the pose to those menu bones, the stretching menu would end up having an 
undesired offset.

I hope I have made my point clear ebough, if not I'll post some example images 
:)
                                          
_________________________________________________________________
Navegación más simple. Diseño más liviano. Hotmail ahora carga un 70% más 
rápido. Ver más
http://www.descubrewindowslive.com/hotmail/velocidad.asp  
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to