Aurel W. wrote: > I also noticed some horrible new behavior when adding obects. They > will be added at the world origin, rather than on the 3d cursor and > won't be transformed by the current view matrix. I consider this as > bug for now and assume no one really thought, that this would be a > good default behavior. > The fact that they appear at 0,0,0 is a bug.
The view align you can set in the user preferences. Carsten _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers