Aurel W. wrote:
> I also noticed some horrible new behavior when adding obects. They
> will be added at the world origin, rather than on the 3d cursor and
> won't be transformed by the current view matrix. I consider this as
> bug for now and assume no one really thought, that this would be a
> good default behavior.
>   
The fact that they appear at 0,0,0 is a bug.

The view align you can set in the user preferences.

Carsten
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