Anyone can add a python extension which has a set of useful, premade
UV grid images, these can be added to the image menu but have the
disadvantage that they need to be distributed with the blend file,
though if they are only grids, its not so important.

But Id not make these default, images could take up quite a bit of
space - one image could easily be bigger then python library :),
rather stick with procedural for now.

On Fri, Mar 26, 2010 at 2:48 PM, Paolo Ciccone <phcicc...@gmail.com> wrote:
> Campbell, I understand that but realistically there are no many resolution
> that people need/use. Once you provide a 1024,2048, 4096 version you cover
> the basis. But having a general system for loading the UV texture grip means
> that the user will be able to add a texture of choice by simply dropping a
> bitmap in a given location. That is a big plus. I know that we can load the
> bitmap at any time but having a set of pre-made textures available form a
> menu is a nice user-friendly feature.
> Usability is all about the small, subtle things.
>
> --
> Paolo Ciccone
> www.preta3d.com
> www.paolociccone.com
>
>
>
> On Fri, Mar 26, 2010 at 2:08 AM, Campbell Barton <ideasma...@gmail.com>wrote:
>
>> On Fri, Mar 26, 2010 at 12:44 AM, Paolo Ciccone <phcicc...@gmail.com>
>> wrote:
>> > Forgive me if this is a FAQ but what is preventing Blender from loading a
>> > test grid as a PNG or JPEG? In that way we don't need to convert it a C
>> > function, we get more flexibility and the grid system can be expanded
>> > easily.
>>
>> This would be trivial to add, the screenshot uses an internally stored
>> image, but it also means you cant set the resolution which is nice to
>> be able to do when baking.
>>
>> Procedurally generating an image isnt all that hard, so I rather do this.
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-- 
- Campbell
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