Hey Ton. Yes, the more I think about it the more I'm convinced that the two things should be running together. My question was born by the observation that to include a checker we had to convert it to C code. That seemed like an high barrier and wanted to see if we could add a system to expand the amount of textures without requiring coding. I love what Pixologic is doing with their library of textures and alphas and I'm thinking of adding a texture browser to Blender. We could have a library of textures/alphas stored on blender.org. Blender's browser would than be able to connect to the library and show you the textures available. With a mouse click you can then add the texture to your local library and integrate in the Browser so that you can recall it at any time. You need a special pattern to create a cookie (cucoloris)? One click and you get it from the on-line library, apply it to a plane and place one spot-light behind. Very cool. Anyway, I'm getting familiar with the Blender code, I have some time off from my own project so I'll see what I can do about it.
Reqarding Siggraph, it would be my honor do be there demoing Blender. I'll PM you for the details. Thanks! -- Paolo Ciccone www.preta3d.com www.paolociccone.com On Sun, Mar 28, 2010 at 9:05 AM, Ton Roosendaal <t...@blender.org> wrote: > Hi Paolo, > > I don't think your requirements conflict with ours. The implications > on what might be 'easy to use' can differ though, which is why we made > a more flexible and configurable Blender 2.5 architecture. > > In some not-too-far future I'd welcome packagers creating special > configured UIs with keymaps tweaked for people with a specific > background, creative aims, or specific hardware. > > At this very stage that's too early though. I would prefer to narrow > down our development targets to an absolute minimum, all focused on > getting the 2.5 series out of beta in the shortest time. That will > benefit everyone best, including you :) > > BTW: will you be available for Siggraph demos? Would rock! :) > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 26 Mar, 2010, at 19:10, Paolo Ciccone wrote: > > > On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson <hache...@shawnigan.ca > > >wrote: > > > >> Paolo, > >> > >> You might be assuming that you are arguing for something that > >> Campbell > >> is against. That might not be the case. > >> > > > > I really didn't assume anything. I only assume that Campbell is > > extra busy, > > we know by all the records about Blender, Durian etc. :) > > > > And I wasn't talking about Campbell in particular but about the > > development > > of Blender in general. Brilliant coders, such as Ton and Campbell and > > everyone improving Blender, are light-years > > ahead of the user of Blender. > > My post was not meant to stir up troubles and I hope we can keep a > > "level > > head" about this. Blender is used by end users. It's a free tool. > > Anybody > > can download it. > > That doesn't mean that we have to dumb it down but we know that > > there are > > many people who used other 3D packages professionally and they can be > > stumped by Blender. > > BTW, professional is a term that I see abused and misintepreted a > > lot. It > > doesn't refer to a developer. It doesn't refer to somebody with an > > incredible deep technical knowledge. > > Professional means that you get paid for what you do. You program > > for a > > living? You are a professional programmer. You get paid to flip > > burgers? You > > are a professional burger > > flipper. > > The feedback to my popular "Blender Survival Guide" on Creative COW > > highlighted the needs of the Motion Graphic artists. Those are > > professionals > > in the motion pictures industry who know programs like After Effects > > and > > FCP, they are very well respected in their field, but didn't know > > how to > > tackle Blender. > > Now, because of the "BSG" a few more of them do know it and they > > like it. I > > don't think that there is anything wrong in making Blender more > > approachable > > for that kind of professional. > > Some of them are not professional modelers, yet, but then again > > Blender is a > > very feature-rich program that can be used for many reasons. > > > > I'm sorry if my reference to Apple has upset people but objectively, > > yes, > > they are the benchmark of user friendliness in computing. From the > > moment > > you open the box of one of their products you can see the care, the > > maniacal attention to details that goes into providing the best "first > > impression" possible. I don't think that there is enough > > appreciation for > > how important that is. The first impression, how easily you can > > approach > > a product, is often what will capture a user/customer for life. You > > might > > not like Apple but their product design is second to none and there > > is a lot > > to be learned from the way they take care of the user experience. > > Please, let's not turn this into a flame war, let's keep it > > "business". I > > myself cannot stand several companies on the ground of moral issues > > but I > > don't avoid learning from what they are doing right. > > > > Making Blender easy to install, easy to be expanded and easy to be > > used is > > one thing that, IMHO, should be of the highest priority for 2.5. A > > lot of > > people are looking at this release as "rebooting" Blender. > > If we don't take advantage of this possibility to capture the > > attention of > > potentially thousands of new users, we waste a precious opportunity. > > Remember, more users mean more people buying books and DVSs > > and that turns directly into funding for the Blender Foundation. Not > > a bad > > things to work for. > > > > > >> The new UV test grid (and the old one) can be created procedurally > >> very > >> easily. Therefore Blender can be shipped with these two grids without > >> unnecessarily bloating the install. > > > > > > I think that we are getting too worried for just a few added > > kilobytes. > > That's hardly "bloating" the install. A few of grids in JPEG. In > > this day an > > age we should not worry so much for such size. > > > > Cheers. > > > > -- > > Paolo > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers