You need to use Cmake 2.8 to create msvc 2010 project file, I use it with the beta 2 of msvc 2010.
2010/3/29 Chris Gunn <cwi...@gmail.com> > Blender is suppose to be built using CMake or Scons. These two tools are > designed to make cross platform software building as painless as possible. > That is, one set of config files for all platforms. > > You get similar errors trying to use the VS2008 files in VS2008. From what > I > can tell the VS files aren't maintained and I am surprised they haven't > been > deleted. The CMake and Scons files are the ones that are updated and are > the > ones that should be used. > > CMake had support for VS2010 since November last year. So in theory it > should work without too much modification. > > Chris > > On Mon, Mar 29, 2010 at 1:59 PM, Pacific Morrowind < > pacificmorrow...@gmail.com> wrote: > > > oh sure... will have to read up on cmake but that no problem - I enjoy > > new knowledge of any kind. > > However I've found another thing: > > MSVC 2010 doesn't support (for example) [code]#include > > <MT_assert.h>[/code] except with MS header files (at least that's the > > only kind of files that it seems to accept that format with) - however > > it will work fine with [code]#include "MT_assert.h"[/code]. So I'm > > wondering if a patch that changed any/all of those #include > > <whateverfile> to #include "whateverfile" would be accepted? - If so > > I'll make a patch up of all of my changes for those. (For this at least > > I know it /should/ work with any other build system since most of the > > includes are already using quotes). > > Thanks for the comments and suggestions. > > Pacific Morrowind > > > > On 28/03/2010 6:27 PM, Erwin Coumans wrote: > > > (accidently hit the send button early) > > > > > > It would be better to support cmake, and not checking in manual > > > generated visual studio 2010 projectfiles. > > > > > > Thanks, > > > Erwin > > > > > > On Mar 28, 2010, at 18:23, Erwin Coumans<erwin.coum...@gmail.com> > > > wrote: > > > > > > > > >> As Tom mentioned, could you please try using cmake to autogenerate > > >> visual studio 2010 project files? > > >> > > >> It would be better for > > >> Thanks, > > >> Erwin > > >> > > >> Sent from my iPhone > > >> > > >> On Mar 28, 2010, at 17:19, Pacific Morrowind< > pacificmorrow...@gmail.com > > >> > > >>> wrote: > > >>> > > >>> Hi all; > > >>> I have finally gotten around to starting on building the Blender > > >>> source > > >>> code myself so that I can test changes that I want to do. > > >>> However I'm using MSVC 2010 express; for which there are no project > > >>> files. So I have started converting the project files > > >>> (unfortunately it > > >>> is requiring quite a lot of manual changes as well as the > > >>> solution/project automatic upgrade), when I'm done the manual changes > > >>> I'll submit them for inclusion (unless someone of the blender team > > >>> says > > >>> that they would be unwanted or something like that). > > >>> however I've found some errors/oddities in the blender source code: > > >>> - hundreds of truncation from double to float and similar warnings > > >>> (non > > >>> fatal, and I'm guessing purposeful?) > > >>> - a couple fatal errors; > > >>> - a few of which I've figured out and were in the project files > > >>> and > > >>> could easily be changed even with my less than high skill level > > >>> (and a > > >>> few errors in the MSBuild 4.0 system - which does make me feel good > > >>> since they are getting paid to program, and have years of coding > > >>> experience and are still making errors - makes me feel higher skill > > >>> level than I actually am) > > >>> - only one (so far) in the blender code which I've traced and > > >>> figured out a fix for: > > >>> that is in /iksolver_plugin.c/ (which is in > > >>> /\source\blender\ikplugin\intern\/); line 44 is currently [code] > > >>> #include > > >>> "IK_solver.h"[/code]. However that won't work with MSVC 2010 > > >>> ( builder > > >>> can't find the file). So to fix it I replaced it with [code]#include > > >>> "..\..\..\..\intern\iksolver\extern\IK_solver.h"[/code]; This works > > >>> fine > > >>> for MSVC 2010. However I have no idea how the other build systems > > >>> will > > >>> respond to that change; so before I submit that as a patch could > > >>> someone > > >>> with some other build system test that out? > > >>> > > >>> If anyone can test that I'd be really grateful. Also sorry for my > > >>> (rather apparent) inexperience and lack of knowledge on C++ > > >>> programming. > > >>> As you may be able to guess by this message I'm hoping to get > > >>> involved > > >>> in the Blender development and hope that I will be able to > > >>> contribute at > > >>> least a bit despite my currently very limited knowledge and > > >>> experience. > > >>> Pacific Morrowind (or Nick if you prefer) > > >>> _______________________________________________ > > >>> Bf-committers mailing list > > >>> Bf-committers@blender.org > > >>> http://lists.blender.org/mailman/listinfo/bf-committers > > >>> > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers