On Thu, Apr 1, 2010 at 6:34 AM, Mike Erwin <significant....@gmail.com> wrote: > I found > several posts over the years about the BF working with 3D Connexion on > SpaceNavigator support, but also found some confusion about plugins > and whether or not these devices work out of the box or need a special > build.
Hi, Spacenavigator support is in 2.49, you need to get a plugin to put in a folder under your blender dir to make it work. Support in 2.49 was ok, but quite limited due to the old events system. 2.5 is much better in this regard, the new event system/keymaps have lots of exciting possibilities to do some very cool things with the spacenavigator, but it's just not implemented yet. I looked at doing this myself a little while ago on OS X, but got stuck since blender is now using 64bit/cocoa on OS X, and I was having trouble re-compiling the plugin to work on that system. Plugin aside though, putting spacenavigator support back shouldn't be too difficult, you just need to insert the events generated by it, similar to how tablet events work, and then key maps and other code in Blender can get those values. This would be really great to get back in 2.5, however it may be a little small for a GSoC. Maybe if combined with something else it might be better, i.e. some really good UI design/implementation about how to integrate it throughout with Blender's tools and take it to the next level? cheers Matt _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers