Hi fellow developers, I've fleshed out a proposal on abstracting the Blender game engine here<http://wiki.blender.org/index.php/User:Alexkoay/GSoC2010>(which I've actually posted to the GSoC proposals). Basically, I'm trying to implement a interface that makes the current sensor-controller-actuator implementation more abstract, so that progress can be made on the nodal logic editor. I would like to get some feedback on the proposal, especially about the feasibility, suitability and how I could improve on the design.
Thanks, Alex _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers