I agree that the 2.5 workflow is disjointed and doesn't make it clear to identify the connection between a material and a texture. At the same time I always thought that the implementation in 2.4x was a bit of an afterthought. The texture was available in the mat but could not be fully accessed from there. The mapping was available in the mat but, when we think of UV mapping, we generally think of the texture, not the material. Basically the 2.5 system is not that broken, it just needs a way of conveying that there is a connection between the texture and the material (or viceversa). If we could have something like a simple node system, where we draw a noodle between the two, and that node would be visible in the material/texture panel, it would, IMHO, clarify the relationship between the two.
Paolo Ciccone www.preta3d.com www.paolociccone.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers