So the scenario here as I see it is: people who don't know about this leave the loading of scripts off (and are safe from the evil blender hackers out there), next people start having the problems related to this setting and due to it being unusable in production they find out how to disable it everywhere and then they are right where everything started, except from time to time someone forgets to set the flag on and gets a nice headache while wondering why this feature exists in the first place
Daniel Salazar www.3developer.com On Wed, Apr 28, 2010 at 2:04 AM, Campbell Barton <ideasma...@gmail.com> wrote: > added -Y option to enable script execution, this means render nodes > don't need to have .B25.blend's > > eg. > ./blender.bin -b -Y myblend.blend -a > > On Wed, Apr 28, 2010 at 3:00 AM, Daniel Salazar - 3Developer.com > <zan...@gmail.com> wrote: >> I have a history of lost work and time with this so called security >> features where blender decides to turn off drivers and ignore script links >> and so on and you don't notice it until you have worked on a faulty >> rig/scene for a long time or you have rendered some heavy frames and have to >> do it all over again. In 2.5 since the inclusion of the "trusted source" >> option this has done nothing but cause problems everywhere from teaching to >> every day jobs; students load rigs that don't work and naturally they do not >> know the difference, lost time with clients that in order to review a rig >> had to turn on the load py scripts option and they didn't knew about it so >> we all loose time, etc. >> >> Today I sent a render to the farm and when it finished the character was >> all wrong.. so I spent a long time changing the .B25.blend files on all 17 >> machines (boot with X session, change preference, reboot again). After all >> this I launch the render again and when it finished the problem is still >> there. It so happens that rendering from command line ignores the .B25.blend >> file... so not good. I had to export animation as MDD point cache and import >> back as RVKs in order to workaround the missing drivers >> >> http://www.pasteall.org/12745 >> >> So my point of view here is: stop playing around with my scene *please*, >> it's hard enough to get things working for blender to decide to break some >> random part. And this is the point of view of someone with 8 years of using >> blender almost every day, imagine someone new trying to figure out this >> problems? >> >> cheers >> >> Daniel Salazar >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers