On Mon, May 10, 2010 at 4:40 PM, Raul Fernandez Hernandez <ra...@info.upr.edu.cu> wrote: > Hi there > >> I know resources are limited but what is to stop a few from starting a >> branch and exploring this very interesting area? I could see it as >> being a nodal extension of the game engine. I do admit to knowing very >> little about this subject but that is what it looked like in that >> SUPER cool video. > > You cannot fork Blender for a "huge" revamp in its current state, when > haven't finished the previous revamp because then the sync back could > become near impossible, you could base your entire codebase in things > that simply will change or could dissapear in the official branch. Only > after few stable releases you could fork Blender for a major architecture > change like this.
I agree that we don't want to but we could provided we had the people to do it. All it takes is man power and money. None of which do I want to see divided but I think one person exploring the possible would not hurt anything. -- Douglas E Knapp Massagen Arbeit in Gelsenkirchen Buer http://bespin.org/~douglas/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers