Hi guys, Since some time to this part I have been struggling with mesh visibility in viewport. Now that the use of Node Materials is widely spread, it is common situation that meshes are hard to see: for instance animating Sintel, it depends on which node was left active in the library file, you could see her face completely black, grey or orange.
Dark colours are hard to see when animating facial features or checking deformations for instance and since usually the animator does not have access to linked characters materials (eg: to set active a brighter colour) it is a rather uncomfortable situation. At the studio we think that it would be better (for instance) to let the user assign an arbitrary solid colour for the mesh in solid view instead of showing the particular active material node. I thought about bringing this subject to discussion to see other people thoughts about this. Best regards malefico. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers