3D Audio was one of the GSoC projects I applied with, but I'm working on the Game Engine API now as GSoC project, so I don't have time to do much audio coding and there is no other audio developer. 3D audio works only with OpenAL in the Game Engine, so no, you cannot do audio with more than two channels in the sequencer at the moment and I fear you won't be able to do so soon.
Regards > 5.1 sound added to 2.5. Is it? Is it in the works? > http://irukado.org/2009/05/28/blender-25s-python-uiplugin-api-a-huge-leap-forward > > <http://audaspace.wordpress.com/> > Jack transport added. > http://audaspace.wordpress.com/ > > <http://audaspace.wordpress.com/>This is all I could find about sound in > 2.5. > > Where is the sound at? What are the plans? I could not even find pan or a > way to tell blender which stereo channel each sound should go to. Are the > devs still working on this and saving it for latter? > > Thanks! I am out to answer some questions about 2.5 and having very little > luck Googling up good sound plan info for 2.5. > > I for one think it is a super cool idea to be able to place mics and sounds > in a scene in a 3d nature! > > <http://audaspace.wordpress.com/>Thanks _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers