Hi,

I am writing a ray scanner for simulation.  As we know, objects in 
blender usually go through a series of transformations, such as scaling, 
transformation, translation. Some objects even transform according to 
other objects such as object in parent-child relation.

Currently, I am using the "Apply scale/rotation to OBData" or "Apply 
visual transform" to get the global coordinates. But I am really quite 
suspicious that this is the right way.

Can anyone give me some instruction? Thanks.

Changhua

_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to