Hi, I am writing a ray scanner for simulation. As we know, objects in blender usually go through a series of transformations, such as scaling, transformation, translation. Some objects even transform according to other objects such as object in parent-child relation.
Currently, I am using the "Apply scale/rotation to OBData" or "Apply visual transform" to get the global coordinates. But I am really quite suspicious that this is the right way. Can anyone give me some instruction? Thanks. Changhua _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers