Campbell wrote: > If your only adding functions or attributes to the 2.4x api which are > not changing how the existing api works its OK with me.
thanks, that is exactly what i am going to do. No risk I will change too much there due my limited C skills. Nathan wrote: > I think it'd be much more fruitful for you to start working on porting > to Blender 2.5/2.6 I cant go into 2.5 cause its API doesn't support (yet) some functions i am working with in CADtools: e.g. wrapping/generating system calls/events and drawing ghost objects directly to 3d-view - a vital part of my virtual UI enhancements. I am really happy with Python in 2.49 cause it does the job and i do not have to wait for 2.6 release with more stable/completed API. Developing for Blender in Python have some advantages for me compared to C: - independent to Blender release cycle - the code can be tested immediately on any platform without extra building procedure - nice lightweight packages if distributing through internet - can switch easily between versions/variants, can experiment with different UI ideas - don't need 1GB space on my hard disk for an extern IDE - Blender offers all developing tools i need - do not have to learn C/C++, means more time for UI-design and Co. migius PS. more details about CAdtools at http://cad4arch.com/cadtools/index.htm -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
