>  I was suspecting something like that ... you suggest as a modifier?
Yes, a modifier would be an easy way to do it.

>  In case I have to write a new structure, how it is updated/draw in the
> viewport? converting to Mesh? I hope no
Drawing meshes in the viewport is all done through DerivedMeshes,
which can each implement their own way of drawing. So you don't have
to convert anything to mesh, you can draw your DerivedMesh using
whatever OpenGL calls will do it fastest.

-Nicholas
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