> I was suspecting something like that ... you suggest as a modifier? Yes, a modifier would be an easy way to do it.
> In case I have to write a new structure, how it is updated/draw in the > viewport? converting to Mesh? I hope no Drawing meshes in the viewport is all done through DerivedMeshes, which can each implement their own way of drawing. So you don't have to convert anything to mesh, you can draw your DerivedMesh using whatever OpenGL calls will do it fastest. -Nicholas _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers