speaking of normals, another CG package has introduced a Vector Normal image 
type. The image is formed by baking a sculpted, high-res model (which started 
as a grid) to a 2D image. Each RGB value for a pixel is a normalized point in 
space and is used to displace the corresponding vertex in 3D space. This image 
is applied as a texture/modifier to a flat mesh. It "looks" like a normal 
image, depending on how it was sculpted, but it can contain bends and curves, 
not just a 1-axis displacement. Sliders allow you to control how big you want 
the ... extrusion... to be. 

The idea is that you can bake complicated stuff like ears, horns, plants, etc 
and get actual geometry out of a 2D image. 

 --Roger


      
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