0.01 sounds fine to me as long as there are no negative side effects; like making fast moving objects more susceptible to breaking through the ground or other objects, increasing physics calculation times, or some other such thing. I've personally always thought the default margin of 0.06 was too high.
Tony On 06/18/2010 01:55 AM, Mitchell Stokes wrote: > On Thu, Jun 17, 2010 at 10:53 PM, Mitchell Stokes<moguri...@gmail.com>wrote: > > >> Hello, >> >> The collision margin on the default cube is set to 0.60 (which, I think is >> a little high), but newly added objects default to 0.00 (which, is bad). The >> default for new objects is easy to change, but what value should I change it >> to? 0.60 produces a noticeable gap between colliding objects. Something as >> small as 0.01 is enough to keep objects from "sticking" on edges. Maybe >> 0.10? >> >> Cheers, >> Mitchell Stokes (Moguri) >> >> > Oops, the default cube is set to 0.06, so I suggest a default value of 0.01 > for one new objects, and to change the default cube to 0.01 as well. > > Cheers, > Mitchell Stokes (Moguri) > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers