Brushes are ID blocks, not types, so its completely consistent I think. The brush 'type' is the 'tool' and it is selected using a drop down menu like texture types.
On Thu, Jul 22, 2010 at 1:09 AM, Luke Frisken <l.fris...@gmail.com> wrote: > Sound's good to me Jason! But seriously, the way the brush selection > works departs from the blender norm. You don't click on the texture > preview to select the the texture type. Same goes for materials. Not > to say that the new brush panel is worse, or a bad idea, but I also > think it would be good to better indicate the change. Perhaps a little > title above labeling it brush selector? Or perhaps you are right, > maybe a little naming might fix the problem ;) > > On 7/22/10, Jason Wilkins <jason.a.wilk...@gmail.com> wrote: > > On Wed, Jul 21, 2010 at 11:02 PM, Daniel Salazar - 3Developer.com < > > zan...@gmail.com> wrote: > > > >> Actually I showed the new sculpt brushes to my friend and the idiot went > >> straight to the tool panel instead of clicking in the preview xD.. I > dont > >> know what else could be done :) > >> > >> Daniel Salazar > >> > >> The newest default .blend should have >>Tool at the very very bottom and > > collapsed. > > The only other thing I can think to do is give the tools technical names > and > > rename the > > collapsible panel to something scary like 'Algorithm' > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > Sent from my mobile device > > >From Luke > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers