Brushes are ID blocks, not types, so its completely consistent I think.
The brush 'type' is the 'tool' and it is selected using a drop down menu
like texture types.


On Thu, Jul 22, 2010 at 1:09 AM, Luke Frisken <l.fris...@gmail.com> wrote:

> Sound's good to me Jason! But seriously, the way the brush selection
> works departs from the blender norm. You don't click on the texture
> preview to select the the texture type. Same goes for materials. Not
> to say that the new brush panel is worse, or a bad idea, but I also
> think it would be good to better indicate the change. Perhaps a little
> title above labeling it brush selector? Or perhaps you are right,
> maybe a little naming might fix the problem ;)
>
> On 7/22/10, Jason Wilkins <jason.a.wilk...@gmail.com> wrote:
> > On Wed, Jul 21, 2010 at 11:02 PM, Daniel Salazar - 3Developer.com <
> > zan...@gmail.com> wrote:
> >
> >> Actually I showed the new sculpt brushes to my friend and the idiot went
> >> straight to the tool panel instead of clicking in the preview xD.. I
> dont
> >> know what else could be done :)
> >>
> >> Daniel Salazar
> >>
> >> The newest default .blend should have >>Tool at the very very bottom and
> > collapsed.
> > The only other thing I can think to do is give the tools technical names
> and
> > rename the
> > collapsible panel to something scary like 'Algorithm'
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> >
>
> --
> Sent from my mobile device
>
> >From Luke
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