On Fri, Jul 30, 2010 at 3:26 PM, Matt Ebb <m...@mke3.net> wrote:
>
> On 30/07/2010, at 21:50 , Brecht Van Lommel wrote:
>> Log Message:
>> -----------
>> 2.5: remove vertex normal flip option, this is more harmful than helpful
>> in many cases, and also gave incorrect rim lighting.
>
> Hi brecht, shi->flippednor is now forced to zero it seems, but it is still 
> used in a few places (volume render, to determine if you're looking at the 
> inside of a volume) and also in geometry node front/back. Is it safe to just 
> replace these with a dot product, or was the normal flipping code more 
> complex than that?

The normal flipping is now done in shade_input_set_normals, calling
shade_input_flip_normals, which will set shi->flippednor.

Brecht.
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