Dear Nicholas, > In the specific case you mention (improper use of an array), > valgrind will usually catch the error.
Yes, I also know valgrind. Sometimes (or most the time?) a SigSegV occur unexpected, especially when not running Blender with valgrind. Another problem with valgrind is that program execution become very slow. Currently I see a SigSegV when rendering a scene. I still was not able to reproduce it reliable; sometimes it happen, sometimes it does not happen when I start the render process with exactly the same parameters. And unfortunatelly up to now it never occurred inside the debugger. I will also give valgrind a chance, but I fear it will be simply so slow that I will have to wait forever for the result. Torsten _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers