Dear Nicholas,

> In the specific case you mention (improper use of an array),
> valgrind will usually catch the error.

Yes, I also know valgrind. Sometimes (or most the time?) a SigSegV 
occur unexpected, especially when not running Blender with valgrind. 
Another problem with valgrind is that program execution become very 
slow.

Currently I see a SigSegV when rendering a scene. I still was not able 
to reproduce it reliable; sometimes it happen, sometimes it does not 
happen when I start the render process with exactly the same 
parameters. And unfortunatelly up to now it never occurred inside the 
debugger. I will also give valgrind a chance, but I fear it will be 
simply so slow that I will have to wait forever for the result.

Torsten
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