Hi Sergey Kurdakov If I thought I could have done it in python it would have made it easier. O well it's done now. I also just wanted to do it to learn a bit.
On Fri, Sep 10, 2010 at 10:47 PM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote: > Hi Andrew, > >>Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc > > which screencaster do you use? > > BTW the feature was requested > http://www.blender.org/forum/viewtopic.php?t=18053 , > I suppose that glReadPixels ( and renaming RGB colors in code ) in the same > place you render a triangle for cursor then sending it to ffmpeg - will > make > an internal screencaster. Faster reading will be achieved by the use of > OpenGL PBO like in nvidia example > http://developer.download.nvidia.com/SDK/9.5/Samples/DEMOS/OpenGL/TexturePerformancePBO.zip > from http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html > > <http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html>so in > case you figure out this all - then it might be a great patch. > > The correct structure will then be applied by core team. > > Best regards > Sergey > >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers