Hi! My name is Juan Linietsky and I work as consultant for many game development studios. Usually, I provide tools, technology and support to them as part of my job. I noticed that more and more artists in studios are pushing for Blender as an alternative to commercial tools such as 3DS max, both because it's free and they really love the tool. However, Blender still has a huge drawback in game development, which is the very poor Collada support. I have no doubts that the support in 2.5 series improved, but even though the artists i work with are very enthusiastic, support is still not at the same level they find in autodesk software using OpenCollada or ColladaMaya.
I may have to start working on a Playstation 3 project with a company soon that will requiere them to use almost all the functionality present in Collada (like skinning, morphing, animation, etc), and the artists would really like to use Blender 2.5 and contribute to test it and use it in a real world scenario. I'm sure that they can provide very valuable testing and feedback to Blender 2.5 development and help make Collada support very solid. However, I'd really like to know if I can count on the Blender development community to receive feedback and help fix the issues that will arise in this real-world-usage scenario of Blender 2.5. Cheers! Juan Linietsky _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers