hi all :)

 Following the 80-20 rule that says:
 -you will make the first 80% of your code in the 20% of the time and will
spend the remaining 80% of the time in the last 20% of your code :P I'm
progressing slow but steady :)

 I've just solved today a nasty bug that prevented to properly sculpt over
EditMesh struct, this is the most critical and important step in the
rewritting of Unlimited Clay as a modifier.
 For non familiar with this when you sculpt rigth now you sculpt over a
mesh or using multires that creates other advances structures, well,
unlimited clay use the EditMesh of the object to take advantage of its
dynamic nature.

  Luckily the most critical step is nearly done ;)  stay tunned

                                               Cheers  Farsthary

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