Hi all,

Yes, I use 64bit command prompt and there's nothing special in my
user-config.py (http://www.pasteall.org/15805/python), as you can see it's
just a
copy of the one that you can find here
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows#Configure_Options,
except that I have
disabled ffmpeg because if ffmpeg is enabled compile also fails in VC++ IDE
so I recon there's still no x64 support for it.

Here's the error log: http://www.pasteall.org/15806/dos

Since I'm using VC++ 2008 Express, I've had to add 'amd64' in supported_arch
list at line 235 in file
scons\scons-local-1.2.0.d20090223\SCons\Tool\MSCommon\vs.py
(supported_arch=['x86', 'amd64'])

Not related with this problem to this, about a week a go (before I've tried
to compile 64bit) I've started to have problems with 32 bit builds in VC++
IDE because some files in ffmpeg libs are missing (libfaac-0.dll,
libfaad-2.dll, libmp3lame-0.dll, libx264-67.dll and xvidcore.dll)


On 23 September 2010 07:09, Nathan Letwory <nat...@letworyinteractive.com>wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> On 23.9.2010 2:49, Anthony LAU wrote:
> >   Did such error(s) come when you compiled the project in Debug mode? I
> received similar libraries linking problems (with VC++2008) and tried to
> look for
> > the library files that caused the problem... it turned out its absence
> > from the library directory. (The one I had problem was Iex_d.lib from
> Openerx of Win64 library set)
> > lib\windows\openexr\lib_vs2008
> > lib\win64\openexr\lib_vs2008
> >
> >   Once I switched to compile in Release mode, everything was resolved.
> > Even compiling with SCons was working fine, as long as it's in release
> > mode. (I also failed to compile Blender with SCons for Debug mode
> before.)
> >
> >   I'm wondering if Blender 64-bit is intended to be compiled in Release
> mode only. (And I don't know how many other win64 libraries got the Debug
> mode components missing)
>
> If you have trouble compiling Blender for 64bit Windows using SCons and
> MSVC, could you please put your error logs and user-config.py in
> pasteall.org and reply with them to this message? Both building
> WITH_DEBUG=True and WITH_DEBUG=False in user-config.py should just work
> fine (to be sure I compiled debug build just now).
>
> /Nathan 'sconsmaster jesterKing' Letwory
>
>
> - --
> Nathan Letwory
> Letwory Interactive
> http://www.letworyinteractive.com
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