https://projects.blender.org/tracker/index.php?func=detail&aid=24177&group_id=9&atid=127

copy pasted from the patch description:
this removes the need for adding a texture if all you want is a uniform push 
over the entire mesh using the displace
modifier.
now my usual workflow is to use the displace modifier + one single colored 
texture when i am retopologizing a mesh so
the new mesh will be sightly above the surface instead of partially hidden this 
patch removes the need for that texture
step.
now this works in x y z and normal mode disabled the xyz->rgb one since it 
would just result in the entire mesh being
pushed in the all axises at once.
and it works just as before with a texture present.

compiled against rev:32357


      
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