https://projects.blender.org/tracker/index.php?func=detail&aid=24177&group_id=9&atid=127
copy pasted from the patch description: this removes the need for adding a texture if all you want is a uniform push over the entire mesh using the displace modifier. now my usual workflow is to use the displace modifier + one single colored texture when i am retopologizing a mesh so the new mesh will be sightly above the surface instead of partially hidden this patch removes the need for that texture step. now this works in x y z and normal mode disabled the xyz->rgb one since it would just result in the entire mesh being pushed in the all axises at once. and it works just as before with a texture present. compiled against rev:32357 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers