On Tue, Oct 12, 2010 at 4:08 PM, Mitchell Stokes <moguri...@gmail.com> wrote:
> Here is the patch for monitoring VRAM used by textures:

Awesome. I had a problem with a game when I eventually reached the
limit of my VRAM. Reducing the resolution of textures helped a lot, so
being able to measure it would be very useful.

Cheers,
Alex
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