Why not try this: http://developer.amd.com/documentation/presentations/legacy/Chapter05-Filion-StarCraftII.pdf
It even solves the color bleeding problem that 2.43 had. -------- Original-Nachricht -------- > Datum: Fri, 22 Oct 2010 18:09:25 +0200 > Von: Jeroen Bakker <j.bak...@atmind.nl> > An: bf-blender developers <bf-committers@blender.org> > Betreff: [Bf-committers] compositor defocus node > Hi All, > > I have reverse engineered the compositor defocus algorithm to its purest > form. the result I have posted on my blog. > > http://sicg.atmind.nl/index.php?option=com_content&view=article&id=29:blender-defocus-algorithm > > The current implementation is not depth aware. I am not sure that this > is a real issue, as nobody complains. I am also not sure about the many > filter types and settings. the circle has a faster algorithm then the > rest of the filters, but visually they do not differ much. > > Hope it is helpful to you all. Btw I am pleased with the speedup (50% on > my system). Will try on a GTX200 series next week. > > Cheers, > Jeroen > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Dr. Lars Krueger Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers