Mike, It is when building blender with the game engine enabled. Damien Le 30 oct. 2010 à 04:29, Mike S a écrit :
> On 29/10/10 5:26 AM, Damien Plisson wrote: >> Done for the three OSX releases. >> >> Just note that they still include Python 3.1.1 as the lib builder has >> encountered issues with building the 3.1.2 (it mainly caused problems with >> the BGE). >> >> Damien > > Hi Damien, > > OK confused now.... Nathan has said on IRC that he uses python 3.12 > source tarball for python build (windows I think). I have compiled 3.12 > from source for OSX with the one patch for the xmlrpc fix:: > > " Oh, and if you bundle Python on your platform, please apply patch > found in http://bugs.python.org/issue9991, that'll save us some bug > reports on XMLRPC HTTPS support. " > > And this compiles ok as a lib (all 4 arch) and with blender. I dont use > the game engine...so is the problem with game engine after build > (playing games) or during the build process? > > Mike. > > >> Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit : >> >>> -----BEGIN PGP SIGNED MESSAGE----- >>> Hash: SHA1 >>> >>> >>> >>> Hi release builders! >>> >>> Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta. >>> I've committed new splash, bumped versions and danced the tagging dance. >>> >>> Please checkout tags/blender-2.55-release at r32738 and start your >>> building engines. Notify me when you have your builds ready. >>> >>> Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use >>> r771 or later from their SVN. >>> Note2: see Note >>> >>> /Nathan > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers