On Tue, Nov 2, 2010 at 2:31 PM, Martin Poirier <the...@yahoo.com> wrote:
> def fun(): > class NewPropertyGroup(bpy.types.IDPropertyGroup): > pass > > bpy.types.Scene.new_property = PointerProperty(type=NewPropertyGroup, > name="Stuff", description="Fun New Stuff") > > NewPropertyGroup.name = StringProperty( > name="Name", > description="Name of something", > maxlen = 128, > default = "") > > # and so on That's no good for when the properties are being determined dynamically though, right? I'm talking about from an external data source (in this case, querying a shader file for the relevant parameters that are exposed by it). Matt _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers