I could not give you a precise answer but many Blender modules are completely written in C++, elbeem fluid simulator is one of them and besides C and C++ have bridges that makes hybrid code possible.
I do agree with you that some tasks are easier to do in a completely Object Oriented environment rather than a structured paradigm, readability will be increased a lot among other benefits, perhaps in the future Blender could be rewritten under a C++ base only but I don't see that happen anytime soon, and C is not so bad after all ;) Cheers Farsthary > I've looked in a lot of places and Googled, but haven't found any > answer: What is the status of C++ in Blender? Should I just take a hint > from the fact that it is almost all written in C, or is that an artifact > of it being 15 years old? > > I know that it isn't the easiest language out there, but std::vector is > kinda nice, and basic single inheritance, too. I have no problem with C, > but that syntactic sugar of C++ is sweet in small doses. > > /LS > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers