Hi all :) Many people think that jumping from one field to another in 3D development is not good , but well, many good ideas born from mixing different things into a new one, and my recent perticle developments provide me the tools to implement a mesh relaxation algorithm based on the principles of particle spring forces :)
This new mesh relaxation implemenetation for Blender will be incredible handy not just for the unlimited clay tool but for every modeling toolbox :) I have tried to use the smoothing tool of Editmode but is not very suited for unlimited clay, Sculptis perform a smoothing relaxation algorithm on brush strokes and that is the reason of their clean meshes, so I have tried to accomplish the same. I will upload soon a video demo showing the relaxation in action, it could "clean" very messy start geometry, I mean, if you start with lots of stretched polygons it will make them as even as possible. It is still not finished and I have to decide yet to make a patch to implement it as an editmode tool too ... but the fun continues :) Cheers Farsthary _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers